Privacy
Frames never leave your PC. The only thing that ever goes online is the text of your event log, sent to the model you choose, with your own key, when a recap is written.
What the app reads
While a supported game is running, the app captures the screen twice a second and runs text recognition on a few fixed areas: the centre banner, the boss bar, the item pop-up, the subtitles. Frames are processed in memory and discarded. None is saved unless you ask for debug frames on the command line.
It never reads or changes the game's memory or files. It watches the process list only to notice when a supported game starts and stops.
What it stores, on your PC
One append-only log per session, in %LOCALAPPDATA%\previously-on. Each line is one event, like this:
{"kind": "event", "ts": "2026-09-16T21:33:08.330", "t_rel": 396.5,
"type": "boss_engaged", "text": "Grafted Scion", "conf": 0.998,
"region": "boss_bar", "raw": ["Grafted Scion"], "frame_index": 793}Beside each log, a .recap.json holds the recap, your playthrough's state (place, objective, open threads, NPCs met), and the conversations it attributed. Settings and your API key are in config.json, readable only by your user account.
What it sends, and when
Only when a recap is written, at the end of a session or when you ask for one. The app sends a compact transcript of that session's log, plus the previous playthrough state, to OpenAI or Anthropic, whichever you picked, using your key. This is the start of a real one:
Session 2026-09-16 22:02 · 59m · 0 deaths · Glintstone Dragon Adula still standing
[0:00:02] dialogue:
#0 She is the deadliest of all Bloody Fingers. She's felled many an old hand already.
#1 But in spite of her cessblood zealotry, Eleonora is a proud knight.
#6 [0:00:48] item: Golden Seed
#7 [0:00:59] area: Liurnia of the Lakes
#8 [0:01:22] item: Thin Beast Bones ×2 (#8-#9)
#17 [0:03:33] area: Academy of Raya Lucaria
#20 [0:04:41] checkpoint: LOST GRACE DISCOVEREDThat text is all the model gets. There are no frames, no screenshots, no file paths and nothing about your PC. What the provider does with it is covered by your agreement with them (OpenAI, Anthropic).
Without a key, nothing is sent at all. Stats, the timeline, search and the share card work fully offline.
What we collect
Nothing. The app has no telemetry, no analytics and no crash reporting. This website sets no cookies and runs no trackers.
If something is wrong in a session, Export for a bug report… on that session's page saves the log and recap as a zip, for you to attach to a GitHub issue if you choose. It holds no frame, no key and no path.
Accounts and sync (not yet available)
Accounts and cloud sync are planned. They will be optional, and turned on per game. They will upload the same two text files per session and nothing else. Frames and API keys will never sync. This page will say exactly what changes before any of it ships.
Check it yourself
The app is open source. The only module that makes a network request is recap/provider.py.